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Gumroad Hair Tool v2.0.10 for Blender 2.8: Features, Tutorials and Reviews



Hair Tool is Blender addon for creating hair cards based on 3d curves. For blender 2.8 use Hair Tool 2.x series. Online documentation. Great Tutorial by SinHouse 01. Great Tutorial by SinHouse 02. Business vs Individual license: if you are company...




Gumroad Hair Tool v2.0.10 for Blender 2.8



MACHIN3tools is a free, continuously evolving collection of blender tools and pie menus in a single customizable package. This addon is basically good for functional purposes like working in the 3D view, Pie-menus but there are also features for editing like clean-up mesh, smart vert, smart faces, and so on.


I have two versions of the character saved from Daz, one fully clothed and one with no clothing or hair. I bring the one with nothing into blender and turn off the subD and there is no lag because it's just the character that blender is dealing with. Then when I'm done, I save it and open a new file and bring in the fully clothed character, append the rig from the animated version and assign that animation to the version I want to render. You can also playblast the viewport much quicker without any clothing or hair.


I have two versions of the character saved from Daz, one fully clothed and one with no clothing or hair. I bring the one with nothing into blender and turn off the subD and there is no lag because it's just the character that blender is dealing with. Then when I'm done, I save it and open a new file and bring in the fully clothed character, append the rig from the animated version and assign that animation to the version I want to render. You can also playblast the viewport much quicker without any clothing or hair.


Yes I find most daz hairs plain stupid brute force stone age assets as of how they are made. Now daz studio has fiber support but most PAs just ignore it and go on with transmapped resource boggers. There's also a marvelous hair tool for blender that's easy to use and may cover most common hair needs without the need to import from daz.


The old hair particle system in Blender is pretty bad as well... I suspect once the Blender devs finish the Python API for the new hair curve object type, there will be a lot of hair converters, and Blender tools will become much more sophisticated. Currently, through the API you can manipulate existing hair curve objects, but you cannot actually create one. But I've seen it on the dev blog; they'll get to it eventually. 2ff7e9595c


 
 
 

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